Kicking off 2024!

Here’s to a New Year! I’m kicking off 2024 with a fresh look for Zannie and Praina! I’m really excited about this – I’ve got so much to update… I’ve been playing with their clothing styles, hair curves, and textures… and their world, and just about everything else in existence… But I think I’m finally…Read more

Procedural Buildings

Procedural buildings created using geometry nodes. I'm going for a Streamline Moderne style in my series, so I attempted to build the round corners and sleek lines into the style. Node tree setup for reference with the inputs I built in. There's way too much to post the detail on, but hey - you want...Read more

Geometry Nodes Challenges

I've been having trouble building a curve array in geometry nodes like you can with a simple array modifier following by a curve modifier. The upper link to the right will download the wall file blend I'm struggling with, the lower will download options I've tried. Can you solve it? Wall BlendOptions Blend

Terrain Sculpting

With my series, I'll be creating a bunch of maps for places. There are many terrain creators out there, but I want to shape my lands so they have certain features, water bodies, etc. The easiest way I thought to do it is sculpting, so I built this simple material to help. Here's how it...Read more

Ask Frizzina (Very Old)

Frizz's responses to questions asked by fans at the time. I wrote these as interim comics, while working on my story details from January to April 2016. I also was working on creating comics using Blender. I liked these results much more than Ahumdra Spires, my style was becoming more what I wanted - but...Read more