Freebies

Procedural Buildings

Procedural buildings created using geometry nodes. I'm going for a Streamline Moderne style in my series, so I attempted to build the round corners and sleek lines into the style. Node tree setup for reference with the inputs I built in. There's way too much to post the detail on, but hey - you want...Read more

Geometry Nodes Challenges

I've been having trouble building a curve array in geometry nodes like you can with a simple array modifier following by a curve modifier. The upper link to the right will download the wall file blend I'm struggling with, the lower will download options I've tried. Can you solve it? {{ vc_btn: title=Wall+Blend&link=url%3Ahttp%253A%252F%252Farzyth.com%252Fwp-content%252Fuploads%252FWall-GeoNodes-Test.blend%7Ctitle%3ABlend%2520File }}{{ vc_btn:...Read more

Terrain Sculpting

With my series, I'll be creating a bunch of maps for places. There are many terrain creators out there, but I want to shape my lands so they have certain features, water bodies, etc. The easiest way I thought to do it is sculpting, so I built this simple material to help. Here's how it...Read more

Controllable Color Ramps for Materials

I wanted real control of color ramps in Blender materials. This file has my solution – groups for your materials that are totally controllable! These groups will allow inputs to every part of those pesky color ramps that you could never control. The best part – every section is fully animate-able! You can see from…Read more